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CHOOSE YOUR NEXT CHECK

Know what the market needs next.

Read the market’s visible symptom before changing its layout. A selling selection does not create stock, a fallen spirit is not necessarily asleep, and a transparent customer has a documented entrance/version branch.

Stock, visitors or a locked feature?

  • Fresh or Protein remains zero: trace the resource from a production building to the stall.
  • A visitor has fallen: look for the interaction described by the developer; adding benches is not the established answer.
  • Visitors are transparent or only shadows remain: use the entrance and mask checks.
  • A button says Demo Locked: compare the Demo/full-game feature boundary before treating it as a broken unlock.

From opening to improvement

If you have not opened a market yet, follow the first-market preparation and Open/Close route. If it already opens, choose the actual problem below: missing supply, an upgrade decision, visitor behavior or what to work toward next.

Choose the change that fits the result

What you want to improveWhere to lookKeep separate
Availability of Fresh, Protein or GrainMatching producer and stall resource.A higher selling value does not establish supply.
A stall's upgrade offerSelect the stall and compare current/next values in its panel.Unchanged decoration alone does not prove upgrade failure.
What visitors are doingFallen/transparent/drop symptom branches.Tripping is not a request for more benches.
A longer-term purposeManagement, creative building and announced story.The Demo's limited progression is not the full game's completed scope.

RESOURCE DESK

Production & stalls →

Follow the supply chain and the Fresh / Protein / Grain resource-name check. This deeper channel keeps the zero-stock workflow together, with its full diagnostic guide and a route back if the actual problem is the entrance.

Keep observation separate from an economic promise

Players reported little gifts and buffs, and the developer acknowledged interactions that would receive clearer full-game explanations. The reviewed material does not establish drop rates, durations, exact recipes or an optimal production ratio. Use the visitor guide to identify the event, not to promise a profitable market build.

For the first roads, resource buildings and stalls, return to Start & platforms. For orientation, layout or tool problems, use Building & layout.